About

This needs to happen. For now working title is "PS3 Capture Project"

Basic premise is:

Capture packets from PSN.

Capture packets from games.

Decrypt SSL and reverse protocol.

Create our own PSN.

 

Reason:

PS3 PSN may not last forever. Some games have already shut down. Others are scheduled. The entire network will close at some point. These resources will be required to revive it.

There's been an active discussion on Discord about this for the last few hours...

I can be a maintainer and contributing developer for this project. But my knowledge of PS3 Internals and PSN network is not enough to be 'Lead' on this project.

'''Games Shutting down soon! Capture now!'''

 

Dec 05 2019

Dragon's Dogma Online

Packet Capture Tutorial

https://www.psx-place.com/threads/packet-capture-on-ps3-2019-windows-10-edition.25082/

 

TCP/UDP Packet Listener/Sender

 

https://www.psx-place.com/threads/ps3-capture-project.25067/page-3#post-206584

UPDATE: 09/25 Using python 'FakeDNS' was able to get PS3 to talk to PC thinking it is dead game server!

 

DNS Spoofer: git clone https://github.com/Crypt0s/FakeDns/

TODO:

Create List of Games with known future server shutdown dates.

Capture PSN network events. Login and Signup has been lightly documented. (2015/2018/2019 captures avail)

Tutorial to identify IDPS/PSID/Usernames from captures and remove for submission.

Wiki for game specific discussions

Further reading:

https://www.psx-place.com/threads/ps3-capture-project.25067/